Stormwater is a multi-faceted discipline, defying traditional thinking when it comes to understanding how to manage it for today’s environment. To some, stormwater management means flood control through the implementation of a detention and/or retention pond. To others, it means urban stormwater quality in terms of green infrastructure and low-impact development. Furthermore, these wide-ranging aspects of stormwater management are not always compatible with one another, but they are all important issues to the community as a whole.
Edwards Aquifer Habitat Conservation Plan – Water Quality Protection Plan, City of San Marcos, Texas
Edwards Aquifer Habitat Conservation Plan - Water Quality Protection Plan, City of San Marcos, Texas
To protect Edwards Aquifer and San Marcos River endangered species, cities and water providers in central Texas gained approval of a Habitat Conservation Plan that also managed water supplies during
APAI was contracted by the City of Austin to develop water supply strategies that could be implemented during severe drought. This option involved enhanced wastewater treatment and conveyance of reclaimed water to Lady Bird Lake.
The scope of this project included the evaluation of existing flooding conditions in the drainage basin (2.7 square miles) of Martin Road Lake and the assessment of the storage capacity of the existing playa lake. APAI included the
Like many utilities, the City of Lubbock Storm Water Management department has experienced some declining performance (through erosion and structural compromise) from stormwater and flood control structures over time. While the City has been able
The City of Austin Watershed Protection and Development Review Department (WPDRD) identified Boggy Creek Reach 3 as a priority reach for stream rehabilitation and stormwater treatment work. The specific reach included the riparian corridor of
This project included the evaluation of secondary street flooding conditions within an older area of East Austin. The existing storm drain system was modeled using StormCad, and it was